Three Principles of On-line Course Design
JALTCALL 2000 Conference,
Tokyo University of Technology, Tokyo, Japan, June 10-11, 2000
(abstract: long version)
For many teachers, delivering lesson content to students over the Internet is appealing.
This presentation is aimed at teachers as course materials designers, and its purpose
is to help them take fuller advantage of the potential of the Internet as a medium.
Following a case study report format with a practical focus, the analysis and discussion
focus on the presenter's own 4 years of course material design, usability analysis
and subsequent materials revision cycles. This analysis and discussion illustrate
three general principles which participants can use in their own course material
development cycles.
The principles, broadly defined, are:
Examples shown to illustrate these principles are from the presenter's own "mistakes"
in the original materials and the subsequent design "fixes" (especially
where user analysis revealed shortcomings in the materials). Participants will leave
with practical insights for making their on-line materials student-friendly and effective.
This includes some HTML and JavaScript code, as well as a brief overview of authoring
software for JavaScript-based activities.
(This presentation would also be useful for teachers who simply wish to evaluate
existing on-line materials before adopting them for their classes.)